About Me
I aim to deeply commit to pioneering efforts that enhance seamless interactions between products or services and users at the endpoints, applying cutting-edge technologies. My research interests lie in creating user experiences that transcend spatial and temporal constraints, enabling the enjoyment of a diverse range of entertainment activities. I aspire to conduct research that is both delightful and enriching for all parties involved, including both the target users and the researchers.
Education
KAIST
M.S. student
Daejeon, South Korea
Sep 2023 - Present
I’m in HCI Tech Lab in Graduate School of Culture Technology supervised by prof. Sang Ho Yoon, and focusing on HCI(Human-Computer Interaction) and Haptics.
I am interested in researching in
- Intelligent User Interface Design; User Research, User Experience Design, User-Centered Design
- Augmenting Entertainment Activities (Sports, Dance, Media) in Various Computing Devices (including XR)
- Computer-Supported Cooperative Work: Augmenting User Experience, Creativity Support
- Human-AI-Interaction: Human-AI Collaboration
DGIST
B.S. in Engineering
Daegu, South Korea
Feb 2019 - Feb 2023
During my time at DGIST, I mainly studied Computer Science(especially Artificial Intelligence) and Management.
Seoul National University
Visiting Student
Seoul, South Korea
Dec 2021 - Jun 2022
I took courses related to industrial engineering, blockchain, management, and economics.
- Department of Business Administration
- Department of Economics
University of California, Berkeley
Visiting Student
California, US (Remote)
Jun 2021 - Aug 2021
I took courses about the media industry.
- Introduction to Media Studies
Research Experiences
HCI Tech Lab
Graduate School of Culture Technology, KAIST
Research Intern
Mar 2023 - Aug 2023
Human-Centered Interactive Technologies Laboratory
- Motion Guidance based on Haptics
- Haptic Rendering & Feedback
- Advisor : Prof. Sang Ho Yoon
Research Division of Future Automotive Technology
Convergence Research Institute, DGIST
Undergraduate Researcher
Oct 2020 - Dec 2021
- Human Re-identification
- Pose Estimation
- Human-Robot Interaction
- Advisor : Prof. Wooyoung Jung
DataLab
Dept. of Electrical Engineering & Computer Science, DGIST
Research Intern
Jun 2020 - Oct 2020
Data-Intensive Computing Systems Laboratory
- File System (Operation System)
- Code Version Management(Git/Github)
- Advisor : Prof. Sungjin Lee
Theoretical and Computational Biophysics Laboratory
Dept. of Brain Science, DGIST
Research Intern
Jan 2020 - Feb 2020
- Basics of biophysics
- Advisor : Prof. Iksoo Chang
Work Experiences
OnCloud9
StartUp
Project/Product Manager
Jun 2021 - Nov 2022
NFT Project :: [HAJUNGWOO X SUPERNORMAL] by AVANT GARDE
- Contributing to the designing of NFT generative algorithm, community (Discord, Twitter) concept/content/channel planning and management, and holder utility planning.
- In particular, prioritizing the planning of utilities that allow WEB3 players to experience ‘Interoperability’ in the WEB3 world (Metaverse and games) while considering the mental model of WEB3 players.
Project $LUCK
- Contributing to the planning and development of a utility token (ERC-20 Interface) for a blockchain-based viral marketing protocol, $LUCK, utilizing Binance Smart Chain (BSC).
- Responsibilities include: planning the token concept and utility, designing a sustainable token ecosystem, planning and writing the whitepaper, planning the landing page, and planning and managing the community concept/content/channel.
Conducting research on WEB3 items
- Planning WEB3-based solutions for the gaming industry.
- Conducting research on game industry-related companies within a specified period, based on the amount of funding from investors, and reviewing the feasibility of applying WEB3-based technologies within their solutions.
Doctors
StartUp
Marketing Intern
Jun 2021 - Aug 2021
BNPL (Buy Now Pay Later)
- Reviewing the business feasibility of BNPL items targeting the MZ generation and established a strategy for their application in the domestic market.
Movers
StartUp
Marketer
Feb 2021 - Jun 2021
AI-based home training posture guide solution for older adults to solve lack of exercise
- Conducting research and developing technology through a UGRP (Undergraduate Group Research Program) and proceeding to start a business.
- Conducting a Product-market fit exploration in “AI-based home training posture guide solution” and focusing on the target demographic of older adults, and the problem of lack of exercise to develop the product.
Projects
You Only Look at Yourself - Real-time Visual and Haptic Guidance System for Golf Swing in Virtual Reality
Term Project of [GCT565] Augmented Humans (Fall, 2023; KAIST) · Best Augmented Humans Project (Runner-up)
YOLY(You Only Look at Yourself) is a real-time visual and haptic guidance system for golf swing in virtual reality. Users can correct their posture according to the first-person and third-person perspectives displayed on the virtual screen seen through the Head-Mounted Display (HMD). The virtual screen corresponds with the user’s head movements, mitigating the “look-aways” phenomenon. Additionally, in accordance with related research, we divided the training sessions into a practice phase and a full-swing phase. The practice phase comprises seven stages: address, back-swing, top-of-swing, down-swing, impact, follow-through, and finish. We selected four steps before impact. Each phase gives the user visual guidance and haptic feedback in real-time.
ZooBlox - Smart Block Toys Enhancing Children's Imagination with Generative AI
Term Project of [GCT501] Introduction to Culture Technology (Fall, 2023; KAIST) · Best Demo
ZooBlox is an innovative project that integrates smart block toys with a tablet application powered by generative AI, aiming to revolutionize the way children engage with toys and technology. The project focuses on enhancing children’s creativity by enabling them to construct imaginary animals using physical blocks and digital technology. In this application, generative AI plays a pivotal role in transforming these creations into virtual beings within a digital zoo, encouraging imagination, confidence, and technological familiarity in children. This innovative approach, merging physical play with AI technology, promotes creativity and prepares children for future technological landscapes.
Real-time virtual convergence-based performing arts education platform technology
(실시간 실가상 융합 기반 공연예술 교육 플랫폼 기술개발) Collaborated with ETRI, 1Million, EBS
Culture Technology R&D, Korea Creative Content Agency (KOCCA), (April 2023 ~ December 2025)
Researcher
Establishing a real-time interaction-based education platform such as real-virtual convergence interaction, motion similarity measurement, and interaction application content authoring so that it can be used simultaneously for body motion-based performing arts experience and practice to learn the results.
NFT Project - [HAJUNGWOO X SUPERNORMAL] by AVANT GARDE
Product Manager
This project is Avant Garde’s first PFP collection. A limited edition line of PFP NFTs inspired by the work of renowned Korean artist Jungwoo Ha. The collection was generated with more than 500 unique wearable items, each curated with Ha Jung Woo’s signature style. With only 978 NFTs available, this collection offers a rare opportunity to own a unique piece of art that has the touch of both Ha Jung Woo and SuperNormal. Avant Garde designs and produces digital fashion NFTs which can be worn in any type of digital world such as metaverses and online games.
Term Project of Field Application of Blockchain I (Spring, 2022; SNU) · Excellent Project (Top 3 out of 13 teams)
Team Lead
We quantified how healthy the community is, and presented it along with the price data of a specific project so that the data acts as a major factor in users’ investment. In addition, the {on, off} Chain data of the Crypto project was visually shown to help intuitive understanding. UX improvement was promoted by using a chatbot so that it could be viewed momentarily in the messenger. This project is implemented in Python and Dune Analytics.
Development and Application of an Integrated AI Framework for Motion Analysis and Posture Correction for Future Healthcare
DGIST Undergraduate Group Research Program (UGRP) Oct 2020 - Dec 2021 · Best Project (selected 1st among 31 teams)
Team Lead
Project 1. A Person Re-Identification and Tracking Algorithm in Mobile Environment for Human-Robot Interaction
- Research details: The aim is to implement a system for tracking individuals in environments such as homes and offices by performing object detection and re-identification on mobile devices. The process involves choosing a lightweight network suitable for mobile environments and optimizing each model for the task at hand, allowing for high performance identification and tracking of registered users in real-time video.
- Poster
Project 2. Lightening of the high-performance Pose Estimation model in the video using Pointwise Similarity
- Research details: The goal is to apply pose estimation to videos. The aim is to design a network that incorporates high accuracy and frame rate by utilizing the correlation between video frames, and to try different encoding methods and frequencies in order to achieve optimal results.
- Poster
Publications & Patents
Exploratory study on dance motion guidance adapted dynamic time warping algorithm and haptic feedback system based on low-latency motion similarity comparison
[Korea Haptic Conference 2023 Poster session]
Hyunyoung Han1, Kyungeun Jung2, Hojin Lee3, Sang Ho Yoon4*
Lightening of the high-performance Pose Estimation model in the video using Pointwise Similarity
[IEMEK Autumn Conference 2021 Poster session]
Jaehyun Pahk1, Hyunwoo Kwak1, Hyunyoung Han1, Junkwang Kim2, Wooyoung Jung2*
A Person Re-Identification and Tracking Algorithm in Mobile Environment for Human-Robot Interaction
[The 16th IEMEK Symposium on Embedded Technology Poster Session]
Hyunyoung Han1, Jaehyun Pahk1, Doowon Choe1, Junkwang Kim2, Wooyoung Jung2*
경량화된 자세 추정 모델 제공 장치 및 방법 (APPARATUS AND METHOD FOR PROVIDING LIGHTENED POSE ESTIMATION MODEL)
Patent application (10-2021-0163771) 박재현, 곽현우, 한현영, 고낙헌, 주식회사 올웨이즈 · Nov 24, 2021
Academic Activities
Reviewer
- CSCW 2024
- CHI 2024 alt.chi
- CHI 2024 Late-Breaking Work
Student Volunteer
- 1st Korea Haptics Conference (2023)
Awards & Honors
🏆 Student Innovation Callenge Sponsored by Hyundai Motor Group: Excellent Award (2nd Prize) - Issued by Korea Haptics Society · Nov 2023
- 《측면 창문 AR HUD와 햅틱 피드백 기반의 인터페이스를 활용한 새로운 인카(In-car) 엔터테인먼트 경험 제공》
(Providing a new in-car entertainment experience using lateral window AR HUD and an interface based on haptic feedback)
🏆 Student Innovation Callenge Sponsored by LG Electronics: Excellent Award (2nd Prize) - Issued by Korea Haptics Society · Nov 2023
- 《햅틱 피드백이 내장된 카페트를 통한 몰입감 높은 홈엔터테인먼트 경험 개발》
(Developing an immersive home entertainment experience through a carpet embedded with haptic feedback)
🏆 Kyu-Young Whang, Ph.D. Award for Best Research at UGRP (1st Prize) - Issued by DGIST · Feb 2022
- 《Development and Application of an Integrated AI Framework for Motion Analysis and Posture Correction for Future Healthcare》
🏆 2021 DGIST Dean’s List - Issued by DGIST · Feb 2022
🏆 2020 CLUTCH League Best Clutcher (3rd Prize) - Issued by · Dec 2020
- 《Personal vocal guide, “LetmeSing”, through analysis of user sentiment and tone》
🏆 2020 DGIST Student Startup Competition: Excellent Award (2nd Prize) - Issued by DGIST · Sep 2020
- 《Personal vocal guide, “LetmeSing”, through analysis of user sentiment and tone》
🏆 2020 Daegu Gyeongbuk Region Hackathon: Excellent Award (2nd Prize) - Issued by LIKELION · Aug 2020
- 《A service that lowers the accessibility of consulting for small business owners and provides various practical experiences for college students》
🏆 Advancement into the finalist - Issued by 2019 DGB Social Contribution Project Idea Contest · Aug 2019
🏆 National Scholarship (Full tuition for 8 semesters) - Awarded by Ministry of Science and ICT, Republic of Korea · Feb 2019